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Regensburg 2025 – scientific programme

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AKPIK: Arbeitskreis Physik, moderne Informationstechnologie und Künstliche Intelligenz

AKPIK 3: Research with AI: Hardware, Software, Tools

AKPIK 3.5: Talk

Tuesday, March 18, 2025, 12:15–12:30, H5

Photonics and A.I. Education Supported by Virtual Reality and Unreal Engine Contents — •Arash Rahimi-Iman — I. Physikalisches Institut and Center for Materials Research, Justus-Liebig-Universität Gießen, 35392 Gießen, Germany

3D interactive elements visualized in computer game engines combined with virtual or mixed reality (VR/XR) offer many possibilities to reach younger people. Here, we present one example of a virtual reality environment for gamification in the field of photonics and AI, created in the Unreal Engine UE5 for own teaching and training activities.

Thanks to modern information technologies, a plethora of ways exist which allow promoting topics of interest to a wider audience - among them digital games on platforms such as PCs and phones. While modern simulation software and sophisticated 3D visualization tools from all around typically address advanced users with a much more accurate science representation, simplified exploration spaces and toy experiments can create excitement at different age levels and attract potentially new students towards natural science topics based on fun and fascination.

Keywords: Virtual Reality; Gamification; 3D Visualization; Photonics and AI; Edutainment

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